BingBong Airlines FLIGHT TFA · TRUE FINAL ASCENT
PEAK

True Final Ascent Mod

What's newTrue Final Ascent
Latest version2.9.1

2.9.1

Latest

Changed Full Yet? badge now needs 3,000 bites instead of 10,000. That was a bit too grindy.

Fixed Lag for the new host. If the host left during Blackout or Scoutmaster's Watch, the Scoutmaster could stick around for the rest of the run and drag down the new host's FPS. There might be more causes for this issue.

2.9.0

New TFA badges! 25 badges of our own to hunt, with their own TFA sash next to PEAK's on the badges page. Weather stunts, speedy summits, questionable things you do to your friends...

New Name color: Cherry Blossom. Collect every TFA badge (except PichuClub) and your name blooms. Petals included.

New Cactus Ball mode. Next to Mini and Mega in the Apocalypse window: everyone rolls through the whole run as a cactus ball. Items and interactions are allowed, backpacks are not. Experimental, might still Need polishing!

Changed Ranked daily runs. No Energy Combo and no cure-all burst.

Changed Shroom Rain finale. Berries popping next to you no longer fill your spores almost instantly.

Fixed Disconnects while loading ("Receive issue ... MessageSize") on some network setups.

Fixed Crash during light baking on AMD integrated graphics.

Fixed Poke! Infinite cactusball spawning.

2.8.1

Fixed The Floor Is Lava burned you while standing or swimming in water.

Fixed Items in Mini/Mega backpacks sat misplaced inside the backpack, even after dropping it.

Fixed Starting a normal run right after a FINAL ASCENT could spawn you under the map, softlocked.

Changed Chinese texts for the new weathers and some tooltips, thank you TFJSN!

2.8.0

New Weather: Cactus Rain. High noon! Lots of cacti everywhere. Don't get buried in spiky balls!

New Weather: Food Fiesta. It's raining… Food? Munch against the hunger in this absolute tasty frenzy!

New Weather: The Floor Is Lava. Literally. Watch your feet!

New Ghost vote modifiers: 7 new ones can appear!

New Mini momentum. Minis now get a nice boost when sprinting!

Changed Weather report. Afflictions you get while passed out no longer count.

Changed Mushroom zombies in the rain slip on wet rock while climbing and stumble like sprinting players.

Changed Blue Moon. Sunscreen, an open parasol and the glider protect you, just like against the suns.

Changed Lighting on Auto is more careful on graphics cards with less than 8 GB and on GTX cards, to prevent crashes while loading. This should further reduce lightmap Problems on weaker Hardware.

Fixed Waterfalls disappeared during Flash Flood and Tsunami.

Fixed Mini/Mega items in backpacks sometimes had the wrong size, on your back or in your hand.

Fixed Rain in caves for some players.

Fixed A weather could run forever when started while lagging for the host.

Fixed Weather cluster names stayed on screen after closing the Apocalypse window (Chinese).

Fixed Late joiners didn't see the mushrooms after the Shroom Rain.

Fixed Weather late joiners. Multiple fixes for running weathers for late joiners.

Fixed Ghost weathers. Multiple fixes for some weathers not Looking Right for ghost Players.

2.7.0

New Summit Fire. Perfect for streamers or spectators. Create a fire in the pause menu. Share the code. Guests can enter it on tfa.pichuclub.de/fire and join live stats and participate in ghost vote for apocalypse mode! You can also list it publicly, if you feel adventurous.

Changed Ghost vote. If nobody votes for a modifier, there is none.

Changed Apocalypse stats on the website: readable big numbers, durations in hours and days, and healing from weather (Blue Moon, wisps) shows up too.

Fixed Climb graph on PEAK maps. The PEAK band started way too high - the end cutscene helicopter counted as the summit. Standing on the summit now actually puts you in the PEAK band.

2.6.5

Changed PEAK 2.6.b. Built for PEAK 2.6.b

Fixed Daily map: the host leaving no longer costs the run. Sometimes, changing host could flag a ranked run, requiring manual review.

Fixed Level tags from the Leveling mod (like "Name [12]") no longer end up in names on the leaderboards.

2.6.4

Changed The Kiln can no longer be completely blocked. Implemented a safe that drills a hole through Kiln Terrain when it is completey blocked off. This can happen sometimees in PEAKs Generation.

Fixed Log spam and lost frames in big lobbies. PEAK retried rejected reconnect data every frame for dead players and players in the Nadir; it now waits two seconds. A flash flood luggage error and a frog tongue error no longer repeat every frame.

2.6.3

New Nightmare. A fifth Apocalypse difficulty. Not designed to be fire, but to be absolutely disgusting. Don't expect it to be fair.

New Name color Thunderstorm. Storm clouds drift through your name, and now and then lightning strikes in it. Reach the PEAK alive in unmodified Apocalypse mode on Nightmare.

New Fire wisp. Flickers like a flame and warms you while you are in its light. Touch it heals ALL temporary afflictions! Use it to stay warm in a Cold night.

Changed Difficulty names. Extreme is now Hard, Impossible is now Brutal. Same values. Because it fits better and is… less edgy i Guess.

Fixed Lag for the new host after the previous host left.

Fixed Tsunami water stayed forever after rejoining until the next Flash Flood. (i hope)

Fixed Bubbles in Flash Flood and Tsunami rose before the water got there.

Fixed Dead scouts kept freezing. PEAK's fog kept cooling dead scouts, and the mod countet it. Had no Gameplay effects, but made the Cold affliction false.

2.6.2

New Hide the run timer. Press F8 on the daily map to hide or show the timer at the top. Rebind in config.

Changed Burning Sun. Glows even more and has now ambiance sound.

Changed Parasol and glider. Now also protect from petrifying sun.

Changed Skeletons take double weather damage instead of PEAK's x8, so not everything instantly breaks your spine.

Changed Blizzard looks much fiercer. Faster, brighter.

Changed Rain and thunderstorm. You can no longer slip Right as the weather starts.

Changed Pausing in offline now also pauses the weather cycle.

Changed Custom runs save their FINAL ASCENT map again, with a purple "Custom run" tag in the maps tab.

Fixed Font issues. Sometimes the mod loaded the wrong font. Oops.

Fixed The oxygen tank could come out of scout statues. It shouldn't, and now it doesn't.

Fixed Your eardrums. Some sounds did not respect PEAK volume Settings.

Fixed Spore Zombies. Sometimes would never die on their own. Now they do. How sad.

2.6.1

Fixed Death Map for PEAK maps with the Gloom. Biomes stayed "???" on the website, because the mod reported the Citadel as the Kiln. Already fixed on the website for 2.6.0 too, now also in the mod.

Fixed "On the daily map right now" on the website. Now only counts ranked daily runs, and only scouts who take part in the leaderboard. Unranked runs still show up under "Climbing right now".

2.6.0

New Weather: "Volcanic Eruption". The Kiln erupts! Rocks will rain down, don't get hit! After a while, ash will surround you, it's hot, so be careful!

New Weather: "Avalanche". Whats that noise from Above? You see a giant wall of rocks/snow running down. Hide below Terrain or save yourself to highground, quick!

New Online features! The mod now communicates with its Website! You can see today best times for daily FINAL ASCENT, a Death Map with dots where Players died and why, and statistics + log for apocalypse runs! Check it out! When the game first opens after update, you will be asked if you want to participate. You can Change this anytime in the pause menu, Bottom Right.

Check it out! -> tfa.pichuclub.de

New Global daily leaderboard. Reach the PEAK on the daily map and your group lands on the leaderboard, timed to the millisecond. Starts at the Shore intro, because not everyone loads at the same Speed. Wait for your Friends and start when you're ready!

Runs are only counted with specific allowed mods installed. You will be informed before starting. The list can be expanded ANYTIME without a mod update needed. Just contact me @CptPICHU on the PEAK Modding discord.

New Death maps. Every death becomes an anonymous point on the web graph. Curios to see where most People died and why? Now you can!

New Apocalypse chronicle. Every Apocalypse run lands on the website with outcome, level, difficulty, modes, every scout, the full weather report and a climb graph. All those add up to global stats! Wanna see, which weather is the deadliest in total? Now possible!

You can participate in all of those, and add to the statistics and record times! But you don't have to. Feel free to opt out anytime. All offline mod functions will remain completely functional.

New Custom Run for FINAL ASCENT. Now selectable in the difficulty Dropdown! Want a longer grappling mode run? I knew you wanted it.

New Kick key can be changed. You can now rebind the kick key in the config.

Changed The daily map changes at 17:00 UTC, together with PEAK's own daily map. It's just nicer this way.

Changed Earthquake. Crouch on solid ground to stay on your feet. Every level warns one second longer. Yeah i know, it was too Evil.

Changed Shroom Rain Mini/Mega. Items and backpacks lying around now return to normal size together with the Players, so you no longer have to sadly look at your stuff you no longer can pickup.

Fixed Error flood near dynamite. There was a error spam.

Fixed Blackout. (Hopefully) fixed lag at the start of Blackouts.

2.5.0

New Simplified Chinese. Translation by TFJSN (ETWML). | 新增简体中文汉化:TFJSN(ETWML)

New Daily map. Every day you get a new FINAL ASCENT map. Everyone has the same. Beat it as fast as you can, or just enjoy the seed being picked for you! Displays your best daily time after reaching the PEAK.

New Maps tab. You can now Export your generated FINAL ASCENT maps to send them to someone else! And also Import maps from others, to Play them. Alternatively, sharing the seed also works, but make sure the biome variants are set the same! You can also star your favourite built FINAL ASCENT maps. They will be kept and not rebuilt every time you start.

When downloading map files, make sure to be safe. The mod only takes .tfamap files and you should download Nothing else. Especially not from someone you don't trust.

New Dark mode. Moon/sun button in the boarding pass and the Final Ascent and Apocalypse windows. Because i am tired of flashbanging myself, and now you can be too.

New APOCALYPSE - Chaos mode. Want more… apocalypse? All weathers are equally as rare. No biome limitations anymore. Have fun.

New APOCALYPSE - New ghost vote modifiers. 8 completely new Options can appear. Nice and Evil ones.

Changed Ghost vote "Blindness" Now hides the whole HUD instead of just the Stamina bar. Sorry, not sorry.

Changed Mod Icon. Redone by @JustSomeRandomDude to better match the Colors. Refined by me.

Fixed Sleeping Fog voices. Players further away sound like they are inside your head. Like it should.

Fixed Ghosts. No more petrification ticks, poison and spore clouds are visible, the Scoutmaster ignores you in the darkness, you see the oxygen bar of the player you spectate, and dying in Mini/Mega no longer keeps your ghost that size. Please Report more of those.

Fixed Amulet in Mini/Mega permanent mode. Can be picked up again.

Fixed Marshmallow lag. The too many Marshmallows-Problem was solved Pretty inefficiently. This makes it better.

2.4.4

Changed FINAL ASCENT builds a lot faster. Generating and loading from Map storage is faster!

Fixed Rain halves incoming heat again. Broke with PEAK 2.5a.

2.4.3

Fixed PEAK 2.5.a compatibility. Game chhanged a few Things, this adjusts the mod and makes it compatible.

Changed Blizzard shelter is stricter. Because you were safe way to easily.

2.4.2

Oh god - Du bist gut genug. The Mandrake now has something to tell you. You can turn this off. But you would'nt, Right?

New Setting "Boarding Pass Starts On Final Ascent" (off by default). Opens the boarding pass with FINAL ASCENT already selected. The arrows still switch to any other ascent. For those who really are THAT lazy.

Fixed Oxygen tanks turning up too often. Should also no longer spawn in ancient luggage.

Also messed up changelog in 2.4.1. Oops.

2.4.0

New Weather "Scoutmaster's Watch". The Scoutmaster will stalk you and your Group. Stay close together. Never Forget Rule 0. If you're alone, Keep an eye on him. He WILL attack.

New Weather "Flash Flood". Enormous mass of water rises fast. You can swim and barely hear others. Watch your Oxygen though!

New Weather "Tsunami". You hear rumbling. A gigantic Tsunami wave smashes through either side of the mountain. Don't get caught in the wave. It won't be fun...

New Item: Oxygen tank. You find it in luggage and supply Drops. Hold it to protect your lungs from various Hazards. Slowly gets used up while actively protecting you.

Mod compat Instant Cooling Pack. Can appear in supply Drops.

Changed Lanterns in the Sleeping Fog. A burning lantern keeps the fog's drowsiness off everyone around it.

Changed Earthquake on Impossible. They were just too brutal. You now have a short warning Rumble and only drop ONE random item on Impact.

Changed Blue Moon on Impossible. Now heals temporary afflictions and sometimes afflict you with drowsy instead of petrify.

Fixed Log spam from the Mesa on. It was due to PEAKs normal hight Limit getting exceeded. It's now properly disabled.

Fixed Sandstorm ghosts. Ghosts no longer get sand in their eyes.

Fixed Biome variants. Fixed some occasions, where your selection could be overwritten.

Fixed Mega skeleton. As a skeleton in Mega you no longer see your own empty head. Don't worry, me too, bud.

Fixed Skeleton slips. Slipping in the rain no longer kills Skeletons instantly. While it was hilarious it wasn't really… fair.

Fixed Gloom water. The water no longer slows you down before you step into it. HOPEFULLY.

Fixed Passed-out voices. Passed-out scouts can no longer be heard talking. I have no clue why that even was the case though.

Fixed Late join freezing. Fixed late join Freezing in FINAL ASCENT runs. If there are more Problems, contact me with the logs exported from PEAK pause menu!

2.3.1

New Name colour "Scoutmaster". A night-sky gradient with little stars that twinkle up all over the letters. Unlocked by reaching the PEAK alive in FINAL ASCENT with unmodified Apocalypse on Impossible. Good luck.

New Apocalypse settings reset. The Apocalypse window now has a reset button. Sets everything back to Default, which is the exact Setup you Need for the Name unlocks.

Mod compat UnnamedProducts. Now also spawn in FINAL ASCENT. Supply drop is not affected.

Fixed Floating items. Aloe vera, Dynamites and winterberrys no longer float in the MESA. Levitation lesson is over for them.

Fixed Dynamite. Dynamite lying around now lights its fuse when you come close, everywhere on the mountain. You wished for it.

Fixed Gloom water. Shallow water in the Gloom slows you down again, hopefully as it should.

Fixed Performance. Some Performance improvements especially regarding APOCALYPSE.

2.3.0

New Continue for FINAL ASCENT. "Continue" in the main menu now brings back your FINAL ASCENT run: the same mountain, the stage you reached, your difficulty, Apocalypse settings and the weather report so far.

New Map storage. Finished FINAL ASCENT maps are kept on disk (the last 10). Playing the same seed with the same settings again loads the stored map instead of generating it, only the lighting is rebuilt (Because thats like 100x as big as the map itself and only takes SECONDS).

Changed Poison fog and spore cloud. Are now less Evil. Damage frequency lowered a bit and effectiveness of ducking and Looking down increased a lot.

Changed Weather durations. Slightly adjusted some.

Changed Storm cover. Is now less forgiving. It was just too easy.

Fixed Rain, snow and sand indoors. Better detection for where those should and should not be visible.

Fixed Rejoining. Fixed infinite loading when your Connection was unstable or gone.

Fixed Campfire snacks. In FINAL ASCENT campfires no longer pile up marshmallows and hot dogs. Sorry for taking away your feast.

Fixed Shroomberrys. In FINAL ASCENT every player now gets the same effect from the same shroomberry.

Fixed Darkness. Your own body no longer casts a shadow in your flashlight, so crouching or reaching out a hand doesn't throw a shadow of yourself.

Fixed Mini/Mega-Backpack. Items sticking out of a backpack you hold now have the right size.

2.2.0

New APOCALYPSE - Ghost vote. Being dead is no longer boring: Ghosts can now vote the next weather and some Special modifiers for the Living Friends. Use this to help them or… not. Ghosts see each others votes, the Living have no clue.

New Save the weather report. A button in the report's header saves the end card and the full weather report as one Image to share!

Changed Burning sun. Now better visible to tell when active and ended.

Changed Supply drops. A crate no longer contains the same item twice.

Changed Mini mode. Placed scout cannons are a bit bigger, so you can actually get in.

Changed Weather cycle. A bit more frequent weathers Overall.

Changed Will-o-Wisps. Scenery is now a bit less dark.

Changed Saving files. Switched to Unity-native file writing (log Export and endscreen sharing) to hopefully not scare Thunderstore all the time with Windows calls.

Fixed Mini mode. Spamming flutter no longer gets you much higher than holding it.

Fixed Weather report. No longer shows shroom rain specific counters EVERYWHERE.

2.1.2

New Supply drops in the weather report. Shows how many crates were dropped and how many of them were opened.

Fixed Burning sun in Mesa. It no longer freezes the time of day there, since it's the permanent weather in Mesa.

Mod compat PEAK Class Mod. Fixed Mini/Mega mode.

Mod compat Healing Campfires. Some fixes for FINAL ASCENT.

2.1.1

Changed Supply drops. Drop a bit less often.

Changed Rain and wind cool you down. Rain and wind now drains your heat much more noticeable than before.

Changed Cover in blizzards and windstorms. Partial cover no longer protects you completely. In a blizzard the cold hits half as often, and in a windstorm a roof alone only halves the push.

Changed Earthquakes. No longer hits you when in the air.

Fixed Slipping in the rain. You could slip while jumping mid-sprint.

2.1.0

New supply drops in Apocalypse mode. Sometimes, a supply chest will be dropped near you. Contains supplies, to help you survive the weathers.

New Log Export. In pause menu, Bottom Right, you can now Export your relevant logs (last 5 sessions) as a zip file to easily send to me. USE THIS WHEN YOU ENCOUNTER ERRORS. This can also help with other mods, not just this one.

Changed sunscreen now protects against the petrifying sun. Because why not.

Mod compat Everest. Fixed a bug where apocalypse mode Buttons where behind the Boarding pass. Also now turn off in FINAL ASCENT so it does not read or write junk data. Everest Skeletons do not work in FINAL ASCENT, because the map is generated at runtime and is different every time, except with the same seed.

2.0.2

Mod compat TerrainRandomiser. Fixed a Problem, when one Player didn't have the mod installed, which could cause others with the mod to start it.

Mod compat PEAK Unlimited. Fixed some issues. If playing 5 or more still causes issues, PLEASE send me all the logs you can.

2.0.1

Fixed NADIR. NADIR now correctly generates randomly in every FINAL ASCENT.

Fixed Gem in Mesa. In Mesa, a strange gem could be found. While it was cool, it was not really intended.

Changed Burning Sun in Mesa. Now Counts towards the weather report at the end of a APOCALYPSE MODE run.

2.0.0

The Apocalypse Update

New APOCALYPSE MODE. Enable it below the boarding pass. You can play it in every game mode, not just FINAL ASCENT. The mountain fights back now. Prepare yourself.

18 weathers can appear during your run:

Some you already know, just revamped. Lots are completely new. Wind, Rain, Burning Sun and Snowstorm are still there of course. Just a little redone.

But there are completely new ones. Sleeping Fog, Shroom Rain, Blood Moon, Blackout and many more.

Pick your pain. The pencil next to the checkbox opens the settings:

  • Difficulty - Relaxed, Normal, Extreme and Impossible.
  • Weathers - untick the ones you hate. At least one needs to be left on.
  • Manual - no random events. The host plays weather god on F9.
  • Mini / Mega - everyone tiny or giant for the whole run.
  • Perma weather - one weather stays active permanently. This might be… Horror.

Thank you very much, @Jojo for the idea and helping a lot with testing!

New burning name. Survive an unmodified Apocalypse on Normal or harder and your name catches fire. The color picker now shows locked colors too, and how to get them!

Fixed performance. Big cleanup pass. Lots of improvements to mod functions. And PEAK's 2.4c update should also help a lot.

Fixed early birds. Slow loaders no longer spawn under the map before their mountain exists.

Changed lava falls in the Kiln are back. Yes, i turned them off on Purpose because i don't like them, LMAO. You can turn them back off in the config.

Love goes out to @IamTiredBoss!

Changed Optics. Lots of small Things like menu Icons, popup hints etc. have been implemented to make thee experience more complete.

Mod compat MoreAscents. Can now be selected to spice up FINAL ASCENT even more. If you dare.

1.0.8

Mod compat PEAK Unlimited should now work. Problem was the map being sent to more than 3 Players at once could crash Clients or the Photon Lobby.

Fixed bit of polish. Tried for better Performance. Might still Need more work.

Fixed Patience. Players don't time out as fast anymore. Also: VERY LONG loading times should no longer disconnect you to main menu.

Known Issue: You cannot continue a FINAL ASCENT from main menu. This is intended and idk if i will fix it.

1.0.6

Fixed Daytimne without you. The day falsely started, while still in loading screen. It is now paused again, until the first Player loads in.

Fixed Performance. Shaders were set Pretty inefficiently, which especially in the Citadel cause a lot of stutter. This is now much better.

Thanks a lot to @JustSomeRandomDude for helping with this patch!

1.0.5

PEAK 2.4 broke 1.0.4. This fixes it.

Fixed Arrow shooters with no aim lots of arrow traps had a cut off warning line, which made them basically disarmed. Now you can enjoy getting hit again!

Fixed game crashed while loading on AMD cards Optimized various light calculation Methods for AMD users. Should hopefully crash no more.

Changed Compatibility with PEAK 2.4b Adjusted for some changed functions and the new Caldera/Kiln stuff.

Changed the lighting setting is now a dropdown, and it reads like what it does. It sounds less technical and is better to understand. Use it to force skipping a renderer that has Problems for you.

  • Auto - the best your machine can do. Leave it here.
  • GPU Fallback - skip hardware ray tracing and let the graphics card do it the slower way.
  • CPU - skip the graphics card entirely. Same result, much slower.
  • None - no light calculation at all. Storm shelter falls back to a rough estimate.

1.0.4

Fix nasty light issue! On some GPUs, PEAKs light calculations fail. That leaves weird lighting - and worse - completely broken weather like the Alpine snowstorm in FINAL ASCENT.

  • Card with hardware raytracing (D3D12): PEAKs normal bake, same as always.
  • No raytracing: PEAKs own bake now runs on the GPU anyway. Same quality, GPU speed. If the whole mountain does not fit in your video memory at once, it is baked in sections and stitched back together - so the GPU path still works on a weaker card, just with a slightly less exact seam between sections.
  • Only if even that dies: the mod bakes the light itself on the CPU. Same result, but it takes a lot longer - you get a yellow "CPU light calculations" hint with a percentage on the loading screen so you know what is going on.

Reasons for CPU bake fallback might be a outdated or weak GPU.

Configurable under Final Ascent -> Light Path if you want to force one of them.

1.0.3

New the three extras can each be switched off. Kicking your Friends is fun and all, but what if yall don't want it? Or afraid of accidentally kicking them to their doom? Now you can turn all the bonus stuff off and on to your liking.

Fixed faulty Name Color sync. Name Colors where not correctly displayed, unless you are the host or the Name wqas just newly set.

1.0.2

Changed Storing mod stuff safely Migrated mod stored data like selections and FINAL ASCENT win Status from mod Folder to AppData. This ensures sharing a profile code does not accidentally destroy saved mod data. Migrates automatically on next PEAK start.

1.0.1

Fixed the beach bridges were killing people. Yes, seriously. Beach bridges false dealt tons of damage. oops.

Fixed a normal run right after a Final Ascent behaved like a Final Ascent. And that was... horribly buggy.

New Leveling mod compat Leveling mod now cashs out XP based on your set difficulty in FINAL ASCENT. Mode Name might still Display false XP modifier. Maybe Leveling dev can help with that, i don't want to patch foreign mods.

1.0.0

Initial Release. FINAL ASCENT, kicking, Energy Combo, cure-all burst.

All time
129times submitted
8202deaths
1387Apocalypse runs